Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. Recognize gestures as input events based on human hands.Īccess face landmarks, a mesh The main graphics primitive of Unity. More info See in Glossary image and use these points to understand where the device is relative to the world around it. The output is either drawn to the screen or captured as a texture. Track the positions of planes and feature points over time.ĭetect visually distinct features in the captured camera A component which creates an image of a particular viewpoint in your scene. Unity has built-in functions that allow you to use raycasting in your AR app.ĭetect the size and location of horizontal and vertical surfaces (e.g. Track the device’s position and orientation in physical space.Ĭommonly used to determine where virtual content will appear, where a ray (defined by an origin and direction) intersects with a real-world feature detected and/or tracked by the AR device. More info See in Glossary Management system, see the Configuring your unity Project for XR page.ĪR Foundation supports the following features: Feature NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. More info See in Glossary Plug-in A set of code created outside of Unity that creates functionality in Unity. Devices supporting these forms of interactive applications can be referred to as XR devices. To use AR Foundation on a target device, you also need to download and install separate packages for each of the target platforms officially supported by Unity:įor instructions on how to configure your Project using the XR An umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. This package presents an interface for Unity developers to use, but doesn’t implement any AR features on its own. See in Glossary development, Unity recommends using AR Foundation to create your application for Unity’s supported handheld AR and wearable AR devices.ĪR Foundation allows you to work with augmented reality platforms in a multi-platform way within Unity. How to build and run Unity XR projects during development.Ībout the SDK available to headset and device makers for adding support for their hardware to Unity.To get started with AR Augmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary and components needed by an XR scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. How to add the GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. How to set up a project for an XR game or application. This documentation discusses how to develop XR applications in Unity: TopicĪn overview of how Unity supports XR development. The span between virtual to augmented reality is a continuum, with mixed reality falling somewhere in the middle, depending on the capabilities of a particular device and the intent of your application. More info See in Glossary (AR): The application layers content over a view of the real world. Augmented Reality Augmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects.See in Glossary (MR): The application combines its own environment with the user’s real-world environment and allows them to interact with each other. Mixed Reality Mixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other.More info See in Glossary (VR): The application simulates a self-contained environment around the user. Virtual Reality Virtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking.XR is an umbrella term that includes the following types of applications:
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